Backgammon
Играјте Backgammon са практичним онлајн пратиоцем са Cubiri.Кретање, ударање, шипка, удвајање и одбијање су јасно објашњени за игру на табли.
Backgammon: Правила и како играти | Cubiri
Goal
Move all 15 checkers into your home board and bear them off before your opponent.
The roll
The two dice are two separate moves. One checker may use both numbers only if the intermediate point is legal.
Doubles
A double is played four times. 4–4 means four separate moves of 4.
Use both dice
Use both numbers whenever legally possible. If either number can be played but not both, the higher number must be played.
Hitting
Landing on a point with one opposing checker hits it and sends it to the bar. Checkers on the bar must re-enter before other moves.
Bearing off
You may bear off once all 15 checkers are in your home board.
Winning
The first player to bear off all 15 checkers wins.
Postavljanje ploče i ulazak
Brojite polja iz svoje perspektive: vaš dom su polja 1–6, a figure se kreću od viših brojeva prema 1. Počnite s dve figure na 24, pet na 13, tri na 8 i pet na 6. Protivnik ima ogledalni raspored i kreće se u suprotnom smeru. Polje s dve ili više protivničkih figura je blokirano.
Figura s prečke ulazi u protivnikov dom: bacanje 1 ulazi na vaše polje 24, a 6 na 19, ako polje nije blokirano. Vratite sve figure s prečke pre pomicanja ostalih. Cubiri pruža pomoćne kockice; figure pomičite na svojoj fizičkoj ploči.
Backgammon: Савети и стратегија | Cubiri
Check both orders
For a roll such as 3–5, playing 3 first or 5 first can lead to different legal positions.
Protect blots
A single checker can be hit. Two or more checkers form a safe point.
FAQ: Must I use both dice?
Yes, whenever both can legally be played. If only one of two otherwise playable numbers can be used, play the higher one.
FAQ: Can I add the dice?
Not as one jump. A 3–5 may move one checker a total of 8 only if the intermediate point is legal.
FAQ: Doubling cube?
Standard match backgammon may use it. Traditional Turkish Tavla and Greek Portes are commonly played without it.
Provjerite oba redoslijeda
Uz 3 i 5, pomicanje jedne figure za osam polja zahtijeva dopušteno međupolje nakon 3 ili nakon 5. Ako su oba međupolja blokirana, pomak za osam nije dopušten čak i kad je odredište slobodno. Provjerite ostale figure pre zaključka da kockice ne možete iskoristiti.

