MISHIMASH — Rules

OBJECTIVE

SCORING

YOUR TURN

MISHIMASH

ENDGAME

Multipliers worked through

On roll 1, selecting three Twos scores 2 × 1 = 2. On roll 2, selecting a single One scores 1 × 2 = 2 more: the turn holds 4. The multiplier applies to the new roll only. A later bust loses the entire unbanked turn, not previously banked totals.

A clear is not a free retry

Clearing every available die awards the MISHIMASH bonus and returns six dice, but the accumulated turn is still at risk on the next roll. The first clear adds 10, the second adds 20, without multiplying those bonuses. Consider banking a useful total instead of chasing the next clear.

CUBIRI ORIGINAL #2

Dedicated to Mišinka. Happy Nameday.

In our culture, every calendar day is assigned a name, and we celebrate it similarly to a birthday.