MISHIMASH
Play MISHIMASH, a fast six-dice push-your-luck game where every roll can build your score or end the turn, with tracking handled by Cubiri.
Rules
- OBJECTIVE Be the first player to bank the target score. The default target is 1000 points. Roll six dice, keep scoring groups, then BANK safely or ROLL AGAIN for a growing multiplier.
- SCORING Single Ones score 1 point. Single Fives score 0.5 point. Three Ones score 10. Triples of 2–6 score their face value. Four, five and six of a kind follow the same repeated-set progression. A 1–2–3–4–5–6 Straight scores 15. Three Pairs score 10.…
- YOUR TURN Select at least one scoring group after every scoring roll. BANK adds the projected turn score to your total and ends the turn. ROLL AGAIN rolls the remaining dice. Roll 1 scores ×1, roll 2 ×2, roll 3 ×3, with no cap. The multiplier applies only to…

