Jamb

Play Jamb with automatic scoring, a clear digital score sheet, and helpful game information that keeps every column and combination easy to follow.

How to Play Jamb: Rules and Scoring | Cubiri

Goal

Fill the Jamb scorecard for the highest total. Classic Jamb uses 6 dice; only 5 dice count for a scoring entry.

Rolling

You may roll up to 3 times. After each roll you may hold any dice and reroll the rest.

Columns

↓ fills from 1 to Jamb, S is free choice, ↑ fills from Jamb to 1, and N is Najava: after the first roll you announce the row you will play.

Upper section

Rows 1–6 score matching dice. A completed column with at least 60 points in these rows gets a 30-point bonus.

MAX and MIN

MAX is the sum of the highest five dice and MIN the lowest five. The section scores (MAX − MIN) × the value entered in row 1.

Kenta

A straight 1–5 or 2–6 scores 66 on the first roll, 56 on the second and 46 on the third.

Combinations

Triling = three equal +20. Full = three equal plus a pair +30. Poker = four equal +40. Jamb = five equal +50.

End

The game ends when all scoreable cells are filled. Highest total wins.

Jamb Strategy Tips for Smarter Scoring | Cubiri

Plan around the open cell

Order columns limit where you may score. Hold dice for the cell that is actually available.

The sixth die is a helper

Cubiri automatically evaluates the best valid five dice for each category.

Najava is a commitment

After the first roll choose the announced row carefully; that row is locked for the N column.

FAQ: Can I score zero?

Yes. If a cell is legally available you may enter 0.