Jamb
Play Jamb with automatic scoring, a clear digital score sheet, and helpful game information that keeps every column and combination easy to follow.
How to Play Jamb: Rules and Scoring | Cubiri
Goal
Fill the Jamb scorecard for the highest total. Classic Jamb uses 6 dice; only 5 dice count for a scoring entry.
Rolling
You may roll up to 3 times. After each roll you may hold any dice and reroll the rest.
Columns
↓ fills from 1 to Jamb, S is free choice, ↑ fills from Jamb to 1, and N is Najava: after the first roll you announce the row you will play.
Upper section
Rows 1–6 score matching dice. A completed column with at least 60 points in these rows gets a 30-point bonus.
MAX and MIN
MAX is the sum of the highest five dice and MIN the lowest five. The section scores (MAX − MIN) × the value entered in row 1.
Kenta
A straight 1–5 or 2–6 scores 66 on the first roll, 56 on the second and 46 on the third.
Combinations
Triling = three equal +20. Full = three equal plus a pair +30. Poker = four equal +40. Jamb = five equal +50.
End
The game ends when all scoreable cells are filled. Highest total wins.
Jamb Strategy Tips for Smarter Scoring | Cubiri
Plan around the open cell
Order columns limit where you may score. Hold dice for the cell that is actually available.
The sixth die is a helper
Cubiri automatically evaluates the best valid five dice for each category.
Najava is a commitment
After the first roll choose the announced row carefully; that row is locked for the N column.
FAQ: Can I score zero?
Yes. If a cell is legally available you may enter 0.

