Farkle
Track Farkle scores, review scoring combinations, and manage every risky roll with a clear online scorekeeper built for quick multiplayer games.
Farkle Rules: How to Play and Score | Cubiri
Goal
Reach the agreed target score, commonly 5,000, 10,000 or 20,000. Once a player reaches the target, the others finish the round and the highest score wins.
Your turn
- Roll all six dice.
- Choose the scoring dice you want to hold.
- If you scored at least 50 points, you may bank the points or continue with the remaining dice.
- If a later roll scores nothing, you lose all points accumulated during that turn.
Ones and fives
- Each 1 = 100 points.
- Each 5 = 50 points.
Three or more of a kind
Three equal dice score the face value × 100. Three ones score 1,000.
Each additional matching die in the same roll doubles that score.
Straight
A 1–2–3–4–5–6 straight scores 2,000 points.
All six dice score
If all six dice score, you may roll all six again. If the next roll scores nothing, you lose all points accumulated during that turn.
Minimum bank
Players may agree in advance on a minimum score required to bank, for example 300 or 400.
Farkle Strategy Tips: When to Bank | Cubiri
Risk depends on dice remaining
The fewer dice you have left to roll, the greater the chance of a Farkle. A modest turn total can be worth banking when only one or two dice remain, while four or five remaining dice usually justify more aggression.
Single 1s and 5s buy flexibility
A single 1 or 5 scores immediately, but taking every small scorer can leave too few dice for the next roll. Compare the points you gain now with the number of dice you would still have available.
Hot dice reset the risk
When all six dice score, you may roll all six again. That fresh six-dice roll is a powerful opportunity because you keep the turn alive while returning to the lowest Farkle risk available in a normal roll.
Bank according to the scoreboard
Your best stopping point changes with the score. When you lead, protecting solid turns is often enough. When you trail badly or an opponent has reached the target, larger risks can be justified because safe banking may no longer catch up.
Do not chase combinations blindly
Straights and large matching sets are valuable, but they are not worth forcing from weak positions. Secure available points first unless keeping more dice genuinely creates a better expected next roll.
Know the table rules before starting
Farkle has many common house variants. Agree on the target score, minimum bank requirement and scoring combinations before the first turn so strategy does not change halfway through the game.
Final round requires context
If an opponent has already reached the target and you are taking your final turn, calculate what you actually need. Banking below the required total cannot win, so continuing may be correct even when the next roll is risky.

